In Nebulosity 4 you could get most of them by using bad pixel maps.
* make master dark
* create bad pixel map from master dark
* apply bad pixel map to the dark
* apply bad pixel map, then processed dark to the light frames (RAW)
* debayer processed light frames
* stack and process as usual.
Some apps can take hot/warm pixels from dark frame and replace with pure black instead of surrounding average (what bad pixel map processing does in Nebulosity). With RGB black at one pixel can then create false color after debayer (or wasn't captured by dark frame processing at all).