Ok, here we go. This first image is a single frame from a 50fps capture run with the ASI120MC, Skywatcher 127 Mak and 2x barlow. The gain was fairly high for this, but according to the histogram in FireCapture I was not reaching saturation. I was however following Darryl's advice of trying to get the histogram quite full, so it was up around 85% to 90%. You'll see there's a "halo" effect around the bright limb. This occurs at all frame rates and gain settings I tried, but it's most visible in this run which is why I've used it despite not being a particularly great capture. It's not blurring due to motion of the image, which at this point in the capture was fairly stationary.


This next image is how a stack of half of the 5000+ frames captured comes out. Clearly the halo is in enough good frames to easily make it through the stack. This image happens to be from Registax, but AS!2 does the same thing


And finally, how the above image appears once wavelets are applied


My feeling is that the problem is somehow related to light intensity, but I haven't worked out how at the moment. It's as if the bright limb of the planet is bleeding into adjoining pixels, but not in the same way that it does if you completely blow out the image with too much exposure, for example.
James